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For this project, I was partially inspired by the Fallout series and wanted to make a dystopian-styled scene. I explored hard surface modeling and texturing, foliage creation, and procedural material creation for realtime game engines. All assets were created by me aside from the grass megascans from the Unreal Marketplace as well as the sky from HDRI Haven. 

Abandoned Town

Mossy Stone material created in Substance 3D Designer and rendered in Marmoset Toolbag

Brick and Mossy Brick materials created in Substance 3D Designer and rendered in Marmoset Toolbag

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