
Site plan and 3D Architectural Visualization of a coffee shop in development in Brookhaven, GA
Unreal Engine Renders
Composition in Unreal Engine was necessary due to the client wanting people in the scene behaving in a natural way. After modeling in SketchUp, assets were converted into OBJs and were cleaned up in Maya. Then, I modeled finalized assets such as the vehicles and characters, and individually posed them in order to be placed into Unreal Engine. Then, megascan trees and vegetation were used to fill up the scene.




SketchUp Renders
I was responsible for compiling reference and AutoCad drawings and modeling from them in SketchUp. The client wanted the space to have customers sitting down and behaving naturally. This wasn't feasible with SketchUp tools so placeholder cars from asset library were used as placeholders.




Brookhaven Cafe
Maya - SketchUp - Substance 3D Painter - Substance 3D Designer - Unreal Engine 5
